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Why Escape Rooms on Demand is different

A few posts ago, I wrote about how Escape Rooms on Demand got started. A friend and I made one for our daughters and their friends, and then at a planning meeting for Cub Scout Day Camp, it came up that I had done one. So , an idea here, a code there and I was on my way. But not really . I'm riffing off (riffing, not ripping!) an idea that others had made work one way, and here I am, trying a completely different method. Traditionally, escape rooms started on line as video games in about 2004 (so as traditional as 16 years goes back) and then moved to real life. In 2017 and 2018, over 2200 rooms were run by 800 companies in Paris, which is as many as the U.S. had in total in 2018. Being "locked" in a room with only your wits to escape has brought all kinds of people together, from families to groups of friends to coworkers using it as a team building exercise. The entire experience lasts about 75 minutes, including check in and either pictures with the clock, or the...